Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Picking up a few of these should be a priority when selecting planeswalkers. That's all you need to make this card playable and that's also basically all she has. The upper limits on the number of Creature, Spell, and Support cards in the deck are also Planeswalker-specific. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). Normally, I wouldn't be annoyed by this (#playwhatyouown), except I think Basri is bad without looking at any other card. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Getting Started: Dinosaurs, especially with the Enrage mechanic. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Green Planeswalkers Complete List and Rankings. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. - Angrath, the Flame Chained (B / R) (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. Medium, Card Reliant, Medium Abilities, Creature Driven. Relies on an old mechanic. The downside to this, though, is that green does creatures best. Medium, Card Reliant, Medium Abilities, Creature Driven. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. Fast, Card Reliant, Medium Abilities, Creature Driven. Keep Chandra in the back of your mind, maybe think about Teferi, Timeless Voyager in a really watered down Superfriends deck, mock the rest for being terrible. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In MTGPQ, double-colored planeswalkers tend to be much stronger than their single-color counterparts due to the extremely high amount of cards they are allowed to use. - Dovin, Grand Arbiter (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). Medium, Card Reliant, Fairly Strong Abilities, Flexible. Getting Started: You want cards that help you draw more cards. Medium, Slightly Card Reliant, Strong Abilities, Flexible. If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. Cookie Notice After that, with only minimal effort, he'll easily win. Fast, Card Reliant, Strong Abilities, Creatureless. It's the Rise From the Grave thing again that we saw on Liliana, Death's Majesty. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Medium, Card Reliant, Medium Abilities, Creature Driven. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. - Angrath, the Flame Chained (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. Higher level Planeswalkers have more hit points and more powerful abilities. His mana bonuses are diverse, but his strength is in his ability to field so many supports. - Tezzeret, the Schemer (U / B) (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Fast, Independent, Strong Abilities, Flexible. You basically spent four mana for negative value. However, she's weak against control decks, and needs a good set of cards to start with. Like, did everyone just decide this card was miserable and not play him? I can't think of a scenario where I'm super happy with this card outside of absurd scenarios like using the +1 with Skullclamp for multiple turns in a row. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--throw in a few cards that convert gems or otherwise gain mana to bring him online. Fazendo sua estreia em MTG durante o Kamigawa: Dinastia Neon definido, o planeswalker sem nome retorna em Phyrexia: All Will Be One (1). When you take Liliana of the Veil, who may be busted in other formats but is one of the worst non-planeswalker deck 'walkers in Commander, and you make all of their abilities slightly better, you're still gonna end up with a pretty mediocre planeswalker. Just Right: This is also probably the last set of PW deck 'walkers we're ever gonna get, so wave goodbye to these terrible but utterly fascinating Magic cards. - Tezzeret, Artifice Master (B) (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. - Gideon, Battle Forged (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. Slow, Card Reliant, Weak Abilities, Flexible. So, looking at Teferi, Master of Time, I know what to say about him in theory: take the "High Risk, High Reward" archetype and tune it up to 11. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Getting Started: Look for strong blue creatures and cards that generate Thopters. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. If you keep Teferi alive, odds are good he'll win the game for you with that ultimate, but everyone knows that ult is gonna win you the game, so you are absolutely going to get the whole table to try and kill him. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. - Vraska, Golgari Queen (B / G) (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. - Chandra Roaring Flame (R) (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Outside of blocks that use Energize, he's not that great. However, he lacks the ability to close out matches as efficiently as other planeswalkers. Fast, Slightly Card Reliant, Strong Abilities, Flexible. It all connects! Getting Started: Find cards that Energize the board. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. His third ability, when paired with the right buffs, is somewhat like a Platinum Angel or Angel of Grace. - Tezzeret, the Seeker (B) (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. I don't know, what am I hoping she actually does? She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . 1. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. 1. Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. Fast, Independent, Fairly Strong Abilities, Creature Driven. Tamiyo, Field Researcher (W / U / G) (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. - Vivien Reid (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. Often, the worst that Nissa can really be is the best creature in your graveyard with two counters on it or hand as well because let's put more words on this card, I guess! However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Medium, Card Reliant, Medium Abilities, Creature Driven. Multicolored planeswalkers are a force multiplier on your available card pool. - Jace, Telepath Unbound (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. Slower, Card Reliant, Medium Abilities, Creature Driven. the last set of PW deck 'walkers we're ever gonna get. Do something about it!) These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. Click 'Save/Download' and add a title and description. - Liliana, Death's Majesty (B) (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. However, two of his abilities are tied to WAR mechanics, so he'll probably drop tiers when WAR rotates out. . Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. He builds very fast, and has abilities that help him board wipe with little trouble. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Getting Started: Throw in cards that work together. Slow, Card Reliant, Strong Abilities, Flexible. No, but I absolutely want to make that happen. There's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself! Getting Started: She thrives off of Amass abilities. Getting Started: Basic control cards and direct damage spells. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Getting Started: Look for solid green creatures. With the right combo, you can create a Prevent Damage setup that only a few cards can get around. However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. And an amount of HP is added every odd level, or Planeswalker Regeneration: 1, 3, 5, 7, 9 etc. Tamiyo, Field Researcher (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. - Liliana, the Last Hope (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. Fast, Card Reliant, Fairly Strong Abilities, Flexible. Getting Started: Look for typical black control cards and some decent creatures. Relies on an old mechanic. Scheduled to release digitally on Sept. 16 and globally on Sept. 24, the Innistrad: Midnight Hunt ( MID) set will contain the planeswalkers Arlinn, the Pack's Hope, Wrenn and Seven, and Teferi . - Ob Nixilis, Reignited (B) (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. Over, Under, or Just Right? For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. That's not even touching on the ludicrous Landfall ability, and I'm not even talking about in Landfall decks. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. I don't even necessarily agree that your assessments mean most of those planeswalkers are overpowered even by your standards, but I agree with a lot of your assessments nevertheless. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. She makes it so opponents cannot draw more than once per turn, which can mess up an opponent's strategy. Over, Under, or Just Right? Medium, Independent, Medium Abilities, Creature Driven. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. Fast, Card Reliant, Strong Abilities, Creature Driven. Medium, Independent, Medium Abilities, Flexible. The fact that his first and second abilities fabricate feed well into this third ability. I'm open to reclassification for a well presented case. - Vraska, Relic Seeker (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. Better +1 for discard decks. Relies on an old mechanic. She does one thing, and it's a really great thing, so I'm absolutely on board. - Planeswalker (Colors) (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. - Garruk, Wildspeaker (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. MtGPQ Deck Strategy & Planeswalker Discussion. He needs a little help getting to his third ability--decent control cards can get him there. She has decent mana ramp and could rise very quickly if Energize were reintroduced. Fast, Independent, Fairly Strong Abilities, Creature Driven. Getting Started: Look for dragons and cards that combo with dragons. He needs a little help getting to his third ability--decent control cards can get him there. Ability Strength: This is an attempt to gauge the relative strength of their abilities. Fast, Card Reliant, Fairly Strong Abilities, Flexible. To capitalize on his third ability, it requires a deck loaded with Legendaries. With Golgari cards few of these should be a priority when selecting planeswalkers cards that force opponent. - Liliana, the Shipwrecker is her most popular Partner: jeska makes Dargo by..., Slightly Card Reliant, Strong Abilities, Creatureless destroy creatures, and comes with a lot of control a. 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