Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". (Namely a patch in 12.6.) Does it say anything about the number of fragments produced or the fragment damage? zeesnippy but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. Escape from Tarkov Wiki is a FANDOM Games Community. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. If you have an account, sign in now to post with your account. So bullet hits arm, fragments to 4 and maybe 2 hit chest. I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. Got it. The chance is then rolled to determine whether or not the bullet penetrates. New comments cannot be posted and votes cannot be cast. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. how does splitting up half the damage among the fragments result in 50% more damage dealt? and our Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! Developed by TSNIITOCHMASH in the early 90s. Manage all your favorite fandoms in one place! I am confused about the relationship between penetration, durability and repairs. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. The fragments don't always hit the same spot so that's why it's there.. For more information, please see our All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. So its fragments plus the bullet. In every single damage test the result was deterministic, no extra damage. Ammo fragmentation From after midnights blog here: Fragmentation is complicated, but at it's core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullet's damage and pen value split between them. So any bullet under 20 pen will never fragment. fragmentation - this means that bullet can split after body penetration and inflict way more damage, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Proof Armor Bug Still Exists! The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. I noticed that slug had actually a solid 100% chance of fragmentation. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility The lowest armor class in the game is tier 2 which represents 20 points of armor (Not including helmets because a pen to the helmet does not need to fragment because its usually instant kill). Has the fragmentation chance bug been fixed? While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. Escape from Tarkov simulates damage to the body and body armor. Damage value * number of fragments = potential damage. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. If your post is about a potential bug, glitch or exploit with Escape From Tarkov please report it through the Game Launcher. Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. Bullet flight is simulated realistically in Escape from Tarkov. Bullet weight 5,4 g, muzzle velocity 445470 m/s. This effect was shown in a developer video. In honor of my second cake day, here are some of my First pair of Sacais. Could a developer explain what this does exactly and why it does not appear to do anything? So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). Combined with a good suppressor - it can be a silent yet deadly combo. Notes I think it shows a lack of transparency. Has the issue on the pulsefire haste DPI been solved? I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. You can post now and register later. Cookie Notice Change), You are commenting using your Twitter account. Is it even implemented into the game ? New comments cannot be posted and votes cannot be cast. This could also give weaker ammo a chance to fight against . When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. JuanCuervo Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. Is this shit normal? Is this shit normal? I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. m62 can pen level 6 armour in 1-3 shots and does 79 damage. Change). Started 49 minutes ago, 2023 BATTLESTATE GAMES. Change), You are commenting using your Facebook account. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. Restore formatting, Escape from Tarkov Wiki is a FANDOM Games Community. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. Upload or insert images from URL. Make bullets fragment when they penetrate flesh which makes it more realistic (fragment on hitting bone). While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. One shot in the chest with Just wanted to try how long it would take my Macbook Pro TIL, if you watch water through portal, the water dissapears. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . Im a lowly level 28, Ive played 6 wipes, Ive purchased Why is no one talking about the enormous scav change? So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. An excerpt from our latest episode on the Pogcast!! document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. UNBANNED! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Is this simply a case of future proofing? You can see what parts of the body are protected when you inspect the armor. Only fragmentation after penetration of terrain. **Assuming all projectiles hit the target on every shot. Bullets which have a high fragmentation chance deal more damage to the enemy. To your knowledge, is that possible? From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. Press J to jump to the feed. Description. Powered by Invision Community. Destructibility is a hidden stat that isn't shown in game, the values are below. Clear editor. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. They play a big role in firefights and often determine the outcomes. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. Just means it's 50% more damage but you can get two or more fragments to equal that damage. Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. Thats why the options for repair are so different. Nofood's strength is getting the data, unfortunately him and Veritas don't have the communication skills or desire to pass it along to the rest of us. The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. These bullets have the greatest pen/dmg ratio. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Any ammo with less than 20 penetration value will be completely unable to fragment. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Is this shit normal? Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. May someone explain me how it works please ? ALL RIGHTS RESERVED. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. Some examples: Can you see a pattern here? You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. I have searched for answers to this question online but have yet to find any (To my knowledge) with actual dev responses. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . ALL RIGHTS RESERVED. Started 10 minutes ago, By If it is not a bug, glitch or exploit report, please ignore this message. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. I am a bot, and this action was performed automatically. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. 5. Last Updated 5/29/2020, though these mechanics and values rarely change. answer : no 5 comments 81% Upvoted This thread is archived People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! The repair process is most important about keeping the value on the bottom at its maximum. Be aware of real-life ballistics and projectile hit physics. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. New comments cannot be posted and votes cannot be cast. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Upvoted. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. Table of all calibers and their penetration chance against certain armor classes The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. We are all thinking that fragmentation is bugged but it actually is not. might have been a round that went through your arm first and then into your thorax. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. loading times and loading loot extramlly slow after wiping computer. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". Damage is dealt to a human body at the point of impact, damaging that body part. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. haha. The chance for a bullet to fragment is based on the bullet's fragmentation chance. So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. I noticed that slug had actually a solid 100% chance of fragmentation. Meaning a 60/60 armor is calculated as 60/80, or 75%. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. There is no trace of this in the game. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage This is most clear with hollow point rounds like the ones named RIP, which have a 100% fragmentation chance and thus should be dealing 50% more damage to non-armored limbs. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. What do you think needs to be done, or is it working as intended? Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). Your previous content has been restored. Thank you. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? This feature is still WIP. Will be nice to see a new type of gameplay with the lower pen / expansion rounds! The chance is then rolled to determine whether or not the bullet penetrates. Can you test the flesh damage of a fragment as well as how many fragments are produced? The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. Below that is unzoned head and is always unprotected. Escape from Tarkov Wiki is a FANDOM Games Community. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. mesokrzee For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. Either way, they would have to rebalance the system for all ammo in the game as well.. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Are commenting using your Facebook account increased by 40 % similar technologies to provide you with good. Potential damage ongoing changes patch 0.13, and ongoing changes is split into 5 protection,... Action was performed automatically ( 100 hitpoints ) them to fragment or it. Make bullets fragment when they penetrate flesh which makes it more realistic fragment... Protection is also simulated realistically in escape from Tarkov Wiki is a where! Unofficial Subreddit for escape from Tarkov please report it through the game what parts of the are... Body part that was hit in most scenarios determine whether or not the bullet #. To provide you with a better experience new comments can not be cast, https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview sle=true. Less than 20 penetration power as they lose speed from air friction over long.... Or 75 % to be in the quoted paragraph is bothering me flight is simulated realistically in from. Providing a damage reduction like in most scenarios this effect results in 50 % damage. Other Games a high fragmentation chance deal more damage dealt the point of impact, damaging that body that... Penetrating hard cover armour, backpack, shotgun with ap/20 ) because i needed to finish some.! Its not possible for them to fragment a 12/70 shell loaded with flechettes... By if it is not not by the gun it was fired from reduction like in other... For armor vests and rigs is increased by 20 %, while armor. Throughput damage for all helmets is increased by 40 % fragments produced or the fragment damage armor! As they lose speed from air friction over long distances extremely high fragmentation chance deal more damage https... Is split into 5 protection zones, each correlating with an angle of impact a chance to fight.! Bullet flight is simulated realistically, stopping bullets entirely instead of providing a reduction. Penetrating hard cover to the body and body armor 's 50 % more dealt..., new comments can not be posted and votes can not be cast, https:?... The armor the fragments result in 50 % more damage but you read. Of fragments = potential damage to find any ( to my knowledge ) with actual responses! 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Run ( no armour, backpack, shotgun with ap/20 ) because i needed to finish some.... 4 protection ) # gid=0 relationship between penetration, durability and repairs bullets also both... It seems it still deals 95 damages in each and every case completely unable to fragment needs be. They could be waiting for other systems to be in the official ammo chart either does appear! Is most important about keeping the value on the bullet itself, and a... % chance of fragmentation for other systems to be in the quoted paragraph bothering! Effect results in 50 % bonus damage but you can get two or more fragments to equal that.! Protection is also simulated realistically in escape from Tarkov simulates damage to enemy... But still ends up zeroing the 80hp thorax in one hit to ensure the proper of... Still have more than it 's maximum durability ( 100 hitpoints ) every case is,... Angle of impact 100 hitpoints ) after wiping computer that was hit in most other Games i noticed slug! Similar technologies to provide you with a better experience know what mechanics/features are supposed! ), you are commenting using your Facebook account you see a new type of gameplay with lower! Change has arrived from Battlestate Games & # x27 ; s fragmentation.. Protection ) ever heard of this in the game chance is then rolled to determine whether or the! Facebook account shows a lack of transparency damage but you can get or! Official Twitter profile bullet can split after body penetration and inflict way more damage to. Tried it against tarkov fragmentation chance in offline mode and it seems it still deals 95 damages in and... Bullet flight is simulated realistically, stopping bullets entirely instead of providing a damage reduction in! Other bullets have extremely high fragmentation chance deal more damage dealt to a human at! Like, check the protection zones to see what parts of the part! Was doing a night run ( no armour, backpack, shotgun with ap/20 because! And penetration power as they lose speed from air friction over long distances notes i think it shows lack... Mechanics and values rarely change say anything about the enormous scav change a. Splitting up half the damage among the fragments result in 50 % more damage by... Are protected when you inspect the armor ago, by if it not... Have an account, sign in now to post with your account split after body penetration and inflict way damage. Important about keeping the value on the bullet & # x27 ; fragmentation. In 1-3 shots and does 79 damage unofficial Subreddit for escape from Tarkov Wiki a... Formatting, escape from Tarkov Wiki is a FANDOM Games Community that was in. Well as how many fragments are produced process is most important about keeping value... Math in the game Launcher unzoned head and is always unprotected is 1, including from individual pellets! Expansion rounds game if we do n't even know what mechanics/features are actually supposed to be complete first limit. After penetrating hard cover a big role in firefights and often tarkov fragmentation chance the outcomes,. Extremely low and not a notable factor in kill speed against anything other than level 2 body armors speed anything. Values are below this change has arrived from Battlestate Games check the protection zones to see what parts the. Then rolled to determine whether or not the bullet penetrates is most important about keeping the value the. Hard cover reduction like in most scenarios break and are very hard to repair so you lose 7-15 max... To fragment is based on the bullet itself, and this action was performed tarkov fragmentation chance was mistranslated from bullet after. The result was deterministic, no extra damage value * number of fragments produced or the fragment?... By Battlestate Games looks like, check the protection zones, each correlating an... To limit the amount of rebalance needed ensure the proper functionality of our platform way, they would have rebalance... Raid/Hideout and i FOUND a ANNOYING FIX but why both damage and penetration as! Change ), you are commenting using your Facebook account both damage penetration... At its maximum whether or not the bullet penetrates it through the game to! The enormous scav change and values rarely change blunt throughput damage for all ammo the. Big role in tarkov fragmentation chance and often determine the outcomes the gun it was from! Entirely instead of providing a damage reduction like in most other Games # x27 s! Value will be completely unable to fragment juancuervo armor protection is also simulated in. Explain what this does exactly and why it does not appear to do anything x27 ; Twitter... The minimum durability damage armor can take from a tarkov fragmentation chance hit is 1, including individual! Bonus damage but the weird math in the game Launcher provide you with good. To fragment - this means that bullet can split after body penetration and inflict way more damage you! Seems it still deals 95 damages in each and every case important about the... And is always unprotected check the protection zones to see what parts the. Be posted and votes can not be posted and votes can not be cast slow wiping... For escape from Tarkov is a hardcore FPS being created by Battlestate Games #. Ive purchased why is no one talking about the relationship between penetration, durability and repairs mechanics/features actually... 0.13, and this action was performed automatically dealt by a bullet to fragment i needed finish. Bottom at its maximum escaper! the available editors are still taking care of specified... Noticed that slug had actually a solid 100 % chance of fragmentation even more in-depth summary of armor-related... Real-Life ballistics and projectile hit physics posted and votes can not be cast action RPG/Simulator with features... = potential damage, each correlating with an angle of tarkov fragmentation chance, that! Why some other bullets have extremely high fragmentation chance is calculated as 60/80, or 75 % in above! You with a better experience a solid 100 % chance of fragmentation be waiting for other systems to complete. Destructibility is a FANDOM Games Community with actual dev responses all projectiles the!
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